Compostella
Devlog
- June 12, 2026 by pududeveloper#compostella, #horror, #update, #alpha, #fps, #dungeonFor a horror game built around a single torch, Compostella had a quiet lie at its heart: the light went straight through the walls. Step up to a wall with a room behind it and the room was already hal... Continue reading
- June 12, 2026 by pududeveloper#update, #alpha, #devlog, #horror, #dungeon, #3dUntil now, every dungeon in Compostella was a single floor — one level of dark to pick your way through before you climbed back into the wagon. This update changes the shape of the dark itself: dung... Continue reading
- June 10, 2026 by pududeveloper#horror, #first-person, #3d, #atmospheric, #exploration, #survival-horror, #psx, #low-poly, #singleplayer, #retro, #dark, #creepy, #monsters, #lootThe dungeons have been getting bigger and more branching, and more than one of you has gotten turned around in the dark. So this update adds the thing that fixes that: a minimap . A map that fills its... Continue reading
- June 09, 2026 by pududeveloper#horror, #survival-horror, #first-person, #atmospheric, #psx, #dungeon-crawler, #alpha, #updateThis one covers a lot. The game's been getting steady updates since launch, but the devlog posts fell behind the actual builds — so this is a catch-up that folds three releases into one... Continue reading


