For a horror game built around a single torch, Compostella had a quiet lie at its heart: the light went straight through the walls. Step up to a wall with a roo...
Until now, every dungeon in Compostella was a single floor — one level of dark to pick your way through before you climbed back into the wagon. This update ch...
The road out of town used to be a corridor. Walls on either side, a single way forward. In 0.3.0 that corridor is gone — the road opens into open woods, and t...
The dungeons have been getting bigger and more branching, and more than one of you has gotten turned around in the dark. So this update adds the thing that fixe...
This one covers a lot. The game's been getting steady updates since launch, but the devlog posts fell behind the actual builds — so this is a catch-up that fo...
After a long stretch of building in the dark, the first public alpha of Compostella is up. If you've followed along under its old working name Peregrinoz — th...